Wednesday 27th June 2018
Morning Vibes With Dr. Jerry - the First
Hello and welcome to
#MorningVibesWithDrJerryTheFirst-Episode 286
Title: Wait .... So All The Bad Stuff That Happens Is Just Part Of Some Game?
It is very obvious that
most times we forget who we really are. We forget that we’re masters of
creation who have challenged ourselves to play the ultimate game.
There’s a problem with
that analogy though. It can make some people really uncomfortable, because it
sounds like it belittles our experience here.
All of us have had painful
experiences in our lives.
All of us have overcome
trauma.
All of us have suffered
and have watched loved ones suffer.
So, the idea that all that
pain was all just part of some game can make us…, well, quite frankly, it can
make us lose our shit.
After all, why would we
set it up that way?
Are we sadists? Or is some
sicko game master running this show?
No, we’re not sadists. And
there’s no game master, sicko or otherwise. Suffering is not the goal of the
game. Nor is the lack of suffering.
Let’s take it back to the
video game analogy. Let’s choose one that most people know: Super Mario
Brothers. Now, if you’ve never played this game, don’t worry. The premise is
simple: Mario has to navigate different obstacles through a variety of worlds
in order to save the Princess. One of the obstacles he has to overcome is that
he has to jump over these pits. If he falls in the pit, it’s generally a bad
thing. Usually, the character dies. Now, as the player learns to navigate the
terrain and gets better at jumping, the Mario character will fall into the pit
less and less often. So, one could say that Mario is having an easier time, or
is suffering less.
Navigating the pits and
other obstacles is not the goal of the game. The goal is to free the princess.
Navigating the obstacles is part of the game, however. It’s what
makes it a game. If there were no obstacles, the whole game would consist of
Mario walking for a few hours and then meeting up with the Princess. Boring.
So, obstacles can be a good thing.
But, in order for the
obstacles to serve their purpose, they have to have two qualities:
First, they have to be surmountable,
meaning that it has to be
possible to overcome them.
Some might be hard to
overcome, but the game has to be winnable or it stops being exciting.
And second, they must be challenging.
You have to be able to
fall into the pit. If you can’t fall into the pit when you don’t make the jump,
and there are no consequences for not making the jump, the game will be boring.
We have to have the wanted
outcome – in this case make the jump, as well as the unwanted outcome – don’t
make the jump and fall into the pit. If we invalidate one of these scenarios,
there’s no game.
If you go bowling, you
have to able to throw a gutter ball. If you can’t, there’s not much of a
challenge. And sure, you might be thinking, one could fill the gutters with
foam and make the game easier. And we do just that – with toddlers. We make the
game easier for beginners and those lacking the skill or coordination to do
better. But you’re not a toddler. And you’re not a beginner. You’re a master.
Even if you don’t yet remember that you are.
The game does not cause
suffering. But it does allow for it. It must. Otherwise, there would be no
game.
Plus, the game would never
have evolved to the point where we can remember that it’s a game. We’d never
have leveled up.
You see, while in the fog,
we need some kind of guidance, some kind of failsafe to keep pushing us
forward. Pain is one such failsafe. When we really buy into the idea that we’re
powerless, in other words, when we accept the idea that we’re NOT who we really
are, it’s uncomfortable. It hurts. And the more we accept the idea of our insignificance,
the more it hurts.
And boy, have we been
willing to put up with a lot of pain.
Our belief systems have
caused us to honor that pain, to cherish it, to even welcome it. Because we’ve
convinced ourselves that pain is like a green light telling us that something
good is happening (or will happen down the line). And that has perpetuated a
lot of suffering.
But, we’re waking up now.
We’re sick of the pain, the suffering and the powerlessness. We’re ready to
accept our grander role in the game. And our power.
So, you see, suffering and
painful experiences were not arbitrary or meaningless – they served a purpose.
But they also weren’t
necessary, not if we understand our power.
The game is not based on
suffering. It doesn’t need it. But it must allow for it.
All options must be valid.
All roads must be explorable.
Even the ones that lead to
what we don’t want.
Because only when all
options are valid are we truly empowered to choose freely.
Only then are we able to
unfurl our wings, pick a direction and fly.
Only then are we truly
able to create whatever it is we choose.
So, what’s it like to live
life without all the powerlessness and fear?
What does a day in the
life of an empowered human even look like?
Keep up with the Platform
- Morning Vibes With Dr. Jerry - the First and you'd get to learn many more
things to guide you on your chosen path to greatness.
Until I come your way
again, this is #MorningVibesWithDrJerryTheFirst
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